A chronicle of JAN 333A, the Computer Games interim project at Wofford College, January 2009.

Tuesday, January 13, 2009

Continue to develop your angle of reflection game. Games should be completed soon. [Let's discuss a reasonable deadline.] I've worked a bit on computing the angle of reflection [see mirror_sandbox.zip]. The computation involves the direction of the "light" and the angle of the mirror's normal.

Outside of class, work on your proposal. Remember that in your proposal, you must address all the requirements set forth in the proposal guidelines [the yellow sheet]. As I mentioned yesterday, hand-drawn pictures are preferred over digital images. A good organization is to put each room on a separate sheet. You don't need to supply all the details during the talk, but you must provide enough so that your audience understands your game and how it works.

We will determine whose presentations will be made on Thursday by random drawing on Thursday morning. (The order of the remaining talks will be determined on Friday morning. The time allotted for a pair presentation is double the time for a solo presentation. A game developed by a team should be more ambitious than those developed by an individual.

A question arose yesterday about global mouse events versus "plain" mouse events. Consult the Designing Games with Game Maker Version 7.0 for an explanation [search for global mouse].